There’s an entire narrative to unfold and, ultimately, the cabin for you to escape from. There’s more than just building up a deck of cards here. INSCRYPTION ENDING FREEOnce you get to the second phase of the fight, the boss transforms every card on your side into inanimate gold blocks, preventing you from summoning anything but also granting you free bone tokens. The Stoat even hints for you to go for the mule first. For example, the first boss spawns a pack mule that contains a deck of free cards if you destroy it. Every boss requires a different strategy and tactic to defeat it. And this is how the title pairs the roguelike and horror genres so well.īoss encounters are daunting and also present unique abilities to keep gameplay fresh. There’s never been a game where wielding such a powerful deck still made me feel so powerless. There wasn’t a moment where I felt like I could breeze through, and every encounter had to be thoroughly thought out. The boss encounters put you back in your place as a pawn in this game of death. You may think you have the most powerful deck in the game, with your little woodland creatures boasting high attack and hp, but the game always reminds you that you are nothing in the eyes of this demon. Sure, you can add scary pictures, queue spooky music, and make the overall setting gloomy, but Inscryption stands out in ways beyond those inclusions. Masochistic right?Īt first, it was hard to imagine weaving in horror to a card game. These items include scissors to destroy an enemy’s card, a free squirrel sacrifice card, or a tool to extract your teeth to tip the scale in your favor. You have a backpack containing up to three items that act as trump cards in times of dire need. But don’t worry, your deck isn’t the only thing that you have up your sleeve. When you die, the mysterious entity imprints your character on a custom death card that you will have access to in your next playthrough before ending your life. However, every boss battle cripples you with only one try, so if you lose, that’s game over. You have two lives, indicated by the number of candles lit next to you on your side of the table. The more you dive into the card system, the more overbearing it becomes with its uncapped potential and depth. Some creatures can only be summoned by spending bone coins. Every time a creature on your board is destroyed or sacrificed, you get a bone token. In addition to blood sacrifices, there are also bone coins. Squirrels are mainly used as a blood sacrifice for your stronger cards as they do 0 damage, and the flow of the game forces you to juggle between drawing a squirrel or a more substantial card. You draw from two decks, a deck of your cards, and a deck of squirrels. You and the enemy share a scale, which ultimately dictates the victor and loser. These moments give you hints and clues as to what to do next and provide a sense of comic relief, especially the Stoat. As you progress, you acquire cards that contain creatures who can be interacted with. These buffs include the ability to attack diagonally, become immune to damage (unless the enemy has a counter-passive buff), or the ability to attack the enemy’s health directly. Inscryption also, fittingly, introduces inscriptions on each card, granting unique passives. More potent cards require sacrifices of current cards on the board. The basics are straightforward, with each card containing an attack number indicating how much damage it deals and a health value indicating how much damage it can endure. The card battle system is simple to grasp but difficult to master. But here, it’s a somewhat cozy feeling that is dark and void of anything humane. Inscryption subtly reminds me of Oregon Trail, where you stumble upon a pelt farmer, a trader, or a campfire. Every location on the map acts as a different event, ranging from battling entities, receiving new cards, enchanting existing cards, or meeting the occasional “friendly” NPC. This being acts as the dungeon master to a board game you are tasked to play, where it role-plays various characters you might meet along the way. When starting, you sit across a dimly lit table from a mysterious entity whose only visible feature is its eyes.
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